Devlog 01
June 2026
From static page to studio system
How we frame small prototypes, decide what deserves polish, and keep production readable.
Devlog
Short posts on how prototypes, art direction, and implementation choices move from rough to ready.
Updates
Static entries for now; easy to replace with a proper content system later.
Devlog 01
June 2026
How we frame small prototypes, decide what deserves polish, and keep production readable.
Behind the scenes
May 2026
A short note on naming, export sizes, visual states, and the handoff between art and code.
Game jam recap
April 2026
What a two-day sprint teaches us about scope, feel, and building something people can understand quickly.