Devlog

Production notes without the noise.

Short posts on how prototypes, art direction, and implementation choices move from rough to ready.

Updates

Recent notes

Static entries for now; easy to replace with a proper content system later.

Devlog 01

June 2026

From static page to studio system

How we frame small prototypes, decide what deserves polish, and keep production readable.

Behind the scenes

May 2026

Making assets that survive implementation

A short note on naming, export sizes, visual states, and the handoff between art and code.

Game jam recap

April 2026

Fast ideas, honest constraints

What a two-day sprint teaches us about scope, feel, and building something people can understand quickly.